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Interview: Dealing with Publishers - from Indie to "hired" and back

This is an English translation of the interview with Homegrown Games for the VLP Magazine scheduled to be published in 01/2012. It`s all about Indie Developement, publishing contracts, dealing with...

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Insider Tipps: Publishing contracts and publishing deals

All about financial terms, legal traps and things to obey: On popular and more discrete private requests, I was asked to talk a little bit more about my experience with publishing deals. Here we go...

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“Necromancy” - the most powerful skill! (Perks & Achievements)

Today I`ll talk a little about the Perks / Skills you can gather in “Into the Dark”, depending on the way you play the game. And why “Necromancy” is the most powerful stuff we have to offer!Today I`ll...

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Time travel storylines - the game designers suicide -& KILLER feature for us!

Time Travel is as common in Science Fiction flics as drinking beer at the Oktoberfest in Bavaria. Some of the movies and episodes lack ANY logic regarding the effects of time travels at all, and most...

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What you should know when joining Homegrown Games - Mike (k21n) did it!

With 2 games in the developement pipeline and another one being planned, Homegrown Games needs additional manpower. With Mike from Romania we welcome a young but very talented 3D Artist among our...

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Interview @ Oldgamer: Insight views devleopement, indie-& publisher-publishing

I was called to arms by Swiss journalist & blogger Oldgamer, who had asked for an interview with no questions left out, no taboos and no "I am not allowed to tell you" in the answers. Although the...

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Sanity check: Dealing with money as Indie Dev

Many Indie developers get into financial troubles AFTER they get money from either Kickstarter & Co or publishing contracts, some of them run into bankruptcy before their first game is finished....

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Indie of The Year 2013

Merry Christmas, announcing the best indie games of 2013 as selected by you the players!Merry Christmas, announcing the best indie games of 2013 as selected by you the players!

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Post-Mortem: Releasing a game on Steam the hard way

Releasing a game on Steam without having any pre-release PR or marketing, without a Greenlight Community, created with an early access beta version of an engine – sounds like suicide. It almost was.

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Risen from the Dead - Austrian Game Development Today

After a series of catastrophic events starting 10 years ago, Austrian Game Development is very much alive today. Let's look at the latest news!

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